Redeemer star citizen
The functionality will be the same JUST themed differently. All manufacturers will be getting theme HUDs & MFDs for their ships. They are actively working on a complete Gladius HUD overhaul partly due to Squadron 42s needs. The atmospheric entry effect also uses that tech on a simpler scale. They are making them look good at the moment. The core tech for SDF shields is completed. It entirely changes how they game balance as it’s not as simple as this weapon does x damage to ship anymore. Once the tech is completed they will convert a small amount of ships over to the new system fully and make sure they play well with each other. They are also part of FPS armor and gameplay too. Physicalized Armor, Armor Penetration & SDF Shields are all in active Development. State changes need work as does the cargo system… with cargo having larger containers not 1000s of small ones. They need rooms/grids to scale and expand/contract with a single unified system. The Hull C has had more of it’s requirements met, the ship to station docking with multiple animateable physics grids is something they needed to get done and now for the most part is complete. Today Star Citizen developer Cloud Imperium Games released a. They will look at Ship to Ship docking later… it’s not a priority compared to Parasite and Station Docking. New Star Citizen Video Reveals Spartan APC & Shows Redeemer as Crowdfunding Passes 398 Million. This will allow you to dock large ships with space stations. Heres a down and dirty look at the upcoming and highly anticipated Aegis Redeemer.
REDEEMER STAR CITIZEN FULL
They are working out the last tech hurdles before it goes to full production. By Yuka in Star Citizen September 25, 2020. They have a functional prototype for Ship to Station Docking. This type of docking will be completed first. A docking UI will help you dock, you need to get close and then it will auto dock when you are within a couple of meters in the correct orientation. With this kind of docking you need to request docking from the parent ship and they need to accept. They dealing with the quirks of having 2 vehicles connected together BUT it’s functional internally but they need to solve some physics problems with them. Parasite Docking, the P52 with the connie also known as hard docking is being worked on now. With Vehicle in Ship Spawning they are waiting for icache to be complete which allows them to then have dynamic item ports to then spawn these ships and vehicles in each other appropriately. The Redeemer IS NOT in active in engine development currently. The Engines rotate for VTOL, it’s very suitable from atmospheric assaults. They’ve enlarged the interior allowing for better access to items. There is a manned turret on the centre top and front bottom of the ship. The nose, turret and tail have changed a lot. They have reworked the ships exterior, massaging the shapes to be more in line with Aegis while keeping the shapeology where possible. It has changed a bit from the original concept. The Redeemer has been shown off a bit more… it’s moved very much into the GUNShip role.